Only by communicating and sticking to common rules, a sustainable, higher overall catch can be reached in the game. The game is parameterized in a way that the fish stock will be depleted very soon, if all players catch as much as they can. All players rely on the same fish stock and therefore compete for the resource, as given in common pool resources. 4 players have the target to achieve as much points as possible by catching fish. The primary goal of this computer game is to demonstrate the common pool problem to the interested public. ![]() The project brought together expertise from science, programming and design to fulfill this. The underlying idea was to develop an appealing device to illustrate the basic problem of fisheries to the public. ![]() ![]() This game desk was developed within a project financed by the Cluster of Excellence „Future Ocean“ at Kiel University for their special exhibition in the German Museum in Munich.
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